Ghost Girl

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Ghost Girl

Information
Scientific name???
Other name(s)Dress Girl
Sigurd's danger level???
Vitality
HP
Stun multiplierImmune
Offense
Attack damageInstant kill

The Ghost Girl is an entity found indoors that has the appearance of a pale girl in a pink dress. It can only be seen by one employee at a time, and it stalks that employee until it eventually gives chase and kills them.

Bestiary Entry[edit]

Cannot currently be scanned.

Spawn chances[edit]

Mechanics[edit]

When the Ghost Girl first spawns, it checks every employee's 'insanity level' and 'total turn amount'. Whichever employee has the highest of these two stats is saved and used later.

Insanity Level[edit]

An employee's insanity level slowly increases over time, affected by a scaling multiplier. Lone employees will gain insanity faster in certain locations, whereas sticking together with others (or listening to them on the radio) will reduce insanity. Additionally, the record player, a purchasable cosmetic item, provides the same effect as the radio, making it the only cosmetic item to provide a useful benefit.

Total Turn Amount[edit]

An employee's total turn amount is updated every time their camera's view is rotated. It does not update while using a ladder, but can update while operating the ship terminal. Turn amount builds even while in orbit.

Fear[edit]

After noting which employees have the highest 'total turn amount' and 'insanity level', she begins to build a Fear stat for every employee. This value starts at a base level of 80 for every employee. She loops through all employees and tries to apply each case to them. There are four cases.

Case Fear
The employee has the highest 'insanity level' 50
The employee has the highest 'turn amount' 30
The employee has not been critically injured before (fell below 10HP) 10
The employee is holding an item (in their hands) worth more than 150 credits 30

An employee's total turn amount and flag for previous critical injury are not reset unless a lobby is recreated. These values persist even after moving to a different moon, dying, getting fired, or rejoining the lobby when not the host. These values are inherited through employee slot rather than SteamID or name: if players are shuffled while rejoining, they will swap Fear stats with each other.

The Ghost Girl is visible to anyone through the ship camera

The chance of an employee being selected for a haunting is weighted based on the amount of fear they have. The higher the fear, the more likely you are to be haunted. After the Ghost Girl has chosen a victim, she will appear to that employee, who is the only employee who can see her at this time. However, she can always be seen through the thermal camera through the right window of the radar. She has two phases:

Stalking[edit]

In this phase, the employee chosen by the Ghost Girl begins to experience signs that they are being haunted. The first sign is the lights flickering for a second, which can be seen by all employees. Another sign is church bells ringing and/or the haunted player's audio getting distorted and muffled.

Afterward, the Ghost Girl will spawn in every few minutes, always behind the employee, accompanied by a few audio cues:

  • Whispering
  • Giggling
  • Heavy breathing
  • Heart beat
  • Distorted audio, usually caused by prior effects

If the employee looks at the Ghost Girl more than 2 times, performing any of the following three actions can trigger the next phase:

  • Approaching the ghost girl (20% for her to disappear, 65% chance to phase trigger, 15% chance to do nothing)
  • Looking at her, line of sight (35% chance to phase trigger, 65% chance to do nothing)
  • Staring at her, line of sight (85% chance to phase trigger, 15% to do nothing)

Attacking[edit]

Once the attack phase begins, the lights flicker once more, then the Ghost Girl begins to skip toward the employee at moderate speed and instantly kills them upon touch.

The Ghost Girl can follow her target outside the facility, making her one of the only two entities able to pursue the employee anywhere on the moon.

After the current employee she is haunting dies, the process of choosing a new employee runs again and repeats until the entire party is dead or has left the moon.

Getting 50 units away from the ghost girl or surviving for 20 seconds causes her to teleport somewhere outside of the employee's line of sight and stop chasing.

Strategy[edit]

The Ghost Girl is one of the most consistently difficult threats a team can face. She is unique in that, once spawned in, there is no way to avoid interacting with her; she will always pick one employee to haunt at all times.

Once an employee recognizes they are being haunted, they should alert their teammates as quickly as possible. Unlike the Jester, the threat is less immediate because only one employee is affected at a time. Because of this, an experienced team can continue looting while the Ghost Girl is haunting, while the affected employee evades her. Even if an employee is comfortable juggling the Ghost Girl while looting a Facility, she can complicate situations in which other lethal wildlife show up, sometimes forcing you to backtrack and risk triggering the 2nd phase more and more.

Upon being haunted, an employee can remain out of the Ghost Girl's reach by climbing on top of the ship's Storage Locker. This can be achieved by pressing B on the cabinet and then phasing into it by walking into it while still in build mode. Then jump, and when you are at the highest point of the jump, scroll to cancel build mode, which will teleport you above the cabinet. Crouch to ensure she cannot get you from the roof; her legs clip through the roof.

Alternatively, staying on the terminal can completely negate the ghost girl but you will have to be the man in the chair for that run.

The main way you can avoid the ghost girl is if you hear laughter, lights flicker without apparatus being removed, breathing, heartbeat, etc, do not look behind you. If you feel you need to watch for a Bracken, alert another team member and have them stand behind you, watching for the Bracken to ensure neither of you die. Once you have to turn around to leave, it is best to crouch looking at the floor while the other person guides you to the exit to ensure you do not see the ghost girl and enable her hunting mode.

History[edit]