Module:Scraps/Data/v49

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Documentation for this module may be created at Module:Scraps/Data/v49/doc

-- Auto generated file, DO NOT EDIT!!
local data = {}

data["version"] = 49

data["data"] = {}
data["data"]["7Ball"] = { mName = "7Ball", name = "Magic 7 ball", weight = 1.15, conductive = false, twoHanded = false, minValue = 90, maxValue = 180, isWeapon = false, hasBattery = false }
data["data"]["Airhorn"] = { mName = "Airhorn", name = "Airhorn", weight = 1, conductive = false, twoHanded = false, minValue = 130, maxValue = 180, isWeapon = false, hasBattery = false }
data["data"]["Bell"] = { mName = "Bell", name = "Bell", weight = 1.23, conductive = true, twoHanded = false, minValue = 120, maxValue = 200, isWeapon = false, hasBattery = false }
data["data"]["BigBolt"] = { mName = "BigBolt", name = "Big bolt", weight = 1.18, conductive = true, twoHanded = false, minValue = 50, maxValue = 80, isWeapon = false, hasBattery = false }
data["data"]["BottleBin"] = { mName = "BottleBin", name = "Bottles", weight = 1.18, conductive = false, twoHanded = true, minValue = 110, maxValue = 140, isWeapon = false, hasBattery = false }
data["data"]["Brush"] = { mName = "Brush", name = "Brush", weight = 1.1, conductive = false, twoHanded = false, minValue = 20, maxValue = 90, isWeapon = false, hasBattery = false }
data["data"]["Candy"] = { mName = "Candy", name = "Candy", weight = 1.1, conductive = false, twoHanded = false, minValue = 15, maxValue = 90, isWeapon = false, hasBattery = false }
data["data"]["CashRegister"] = { mName = "CashRegister", name = "Cash register", weight = 1.8, conductive = true, twoHanded = true, minValue = 200, maxValue = 400, isWeapon = false, hasBattery = false }
data["data"]["ChemicalJug"] = { mName = "ChemicalJug", name = "Chemical jug", weight = 1.3, conductive = false, twoHanded = true, minValue = 80, maxValue = 210, isWeapon = false, hasBattery = false }
data["data"]["ClownHorn"] = { mName = "ClownHorn", name = "Clown horn", weight = 1, conductive = true, twoHanded = false, minValue = 130, maxValue = 180, isWeapon = false, hasBattery = false }
data["data"]["Cog1"] = { mName = "Cog1", name = "Large axle", weight = 1.15, conductive = true, twoHanded = true, minValue = 90, maxValue = 140, isWeapon = false, hasBattery = false }
data["data"]["ComedyMask"] = { mName = "ComedyMask", name = "Comedy", weight = 1.1, conductive = false, twoHanded = false, minValue = 70, maxValue = 130, isWeapon = false, hasBattery = false }
data["data"]["Dentures"] = { mName = "Dentures", name = "Teeth", weight = 1, conductive = false, twoHanded = false, minValue = 150, maxValue = 210, isWeapon = false, hasBattery = false }
data["data"]["DiyFlashbang"] = { mName = "DiyFlashbang", name = "Homemade flashbang", weight = 1.05, conductive = false, twoHanded = false, minValue = 25, maxValue = 70, isWeapon = true, hasBattery = false }
data["data"]["DustPan"] = { mName = "DustPan", name = "Dust pan", weight = 1, conductive = false, twoHanded = false, minValue = 30, maxValue = 80, isWeapon = false, hasBattery = false }
data["data"]["EggBeater"] = { mName = "EggBeater", name = "Egg beater", weight = 1.1, conductive = true, twoHanded = false, minValue = 30, maxValue = 110, isWeapon = false, hasBattery = false }
data["data"]["EnginePart1"] = { mName = "EnginePart1", name = "V-type engine", weight = 1.15, conductive = true, twoHanded = true, minValue = 50, maxValue = 140, isWeapon = false, hasBattery = false }
data["data"]["FancyCup"] = { mName = "FancyCup", name = "Golden cup", weight = 1.15, conductive = false, twoHanded = false, minValue = 100, maxValue = 200, isWeapon = false, hasBattery = false }
data["data"]["FancyLamp"] = { mName = "FancyLamp", name = "Fancy lamp", weight = 1.2, conductive = true, twoHanded = true, minValue = 150, maxValue = 320, isWeapon = false, hasBattery = false }
data["data"]["FancyPainting"] = { mName = "FancyPainting", name = "Painting", weight = 1.3, conductive = false, twoHanded = true, minValue = 150, maxValue = 310, isWeapon = false, hasBattery = false }
data["data"]["FishTestProp"] = { mName = "FishTestProp", name = "Plastic fish", weight = 1, conductive = false, twoHanded = false, minValue = 70, maxValue = 100, isWeapon = false, hasBattery = false }
data["data"]["FlashLaserPointer"] = { mName = "FlashLaserPointer", name = "Laser pointer", weight = 1, conductive = false, twoHanded = false, minValue = 80, maxValue = 250, isWeapon = false, hasBattery = true }
data["data"]["Flask"] = { mName = "Flask", name = "Flask", weight = 1.18, conductive = true, twoHanded = false, minValue = 40, maxValue = 110, isWeapon = false, hasBattery = false }
data["data"]["GiftBox"] = { mName = "GiftBox", name = "Gift", weight = 1.18, conductive = false, twoHanded = false, minValue = 30, maxValue = 70, isWeapon = false, hasBattery = false }
data["data"]["GoldBar"] = { mName = "GoldBar", name = "Gold bar", weight = 1.73, conductive = true, twoHanded = false, minValue = 255, maxValue = 525, isWeapon = false, hasBattery = false }
data["data"]["Hairdryer"] = { mName = "Hairdryer", name = "Hairdryer", weight = 1.07, conductive = false, twoHanded = false, minValue = 150, maxValue = 250, isWeapon = false, hasBattery = true }
data["data"]["LungApparatus"] = { mName = "LungApparatus", name = "Apparatus", weight = 1.3, conductive = true, twoHanded = true, minValue = 40, maxValue = 120, isWeapon = false, hasBattery = false }
data["data"]["MagnifyingGlass"] = { mName = "MagnifyingGlass", name = "Magnifying glass", weight = 1.1, conductive = false, twoHanded = false, minValue = 110, maxValue = 150, isWeapon = false, hasBattery = false }
data["data"]["MetalSheet"] = { mName = "MetalSheet", name = "Metal sheet", weight = 1.25, conductive = true, twoHanded = false, minValue = 25, maxValue = 55, isWeapon = false, hasBattery = false }
data["data"]["MoldPan"] = { mName = "MoldPan", name = "Cookie mold pan", weight = 1.15, conductive = false, twoHanded = false, minValue = 30, maxValue = 100, isWeapon = false, hasBattery = false }
data["data"]["Mug"] = { mName = "Mug", name = "Mug", weight = 1.05, conductive = false, twoHanded = false, minValue = 60, maxValue = 170, isWeapon = false, hasBattery = false }
data["data"]["PerfumeBottle"] = { mName = "PerfumeBottle", name = "Perfume bottle", weight = 1, conductive = false, twoHanded = false, minValue = 120, maxValue = 260, isWeapon = false, hasBattery = false }
data["data"]["Phone"] = { mName = "Phone", name = "Old phone", weight = 1.05, conductive = false, twoHanded = false, minValue = 120, maxValue = 160, isWeapon = false, hasBattery = false }
data["data"]["PickleJar"] = { mName = "PickleJar", name = "Jar of pickles", weight = 1.15, conductive = false, twoHanded = false, minValue = 80, maxValue = 150, isWeapon = false, hasBattery = false }
data["data"]["PillBottle"] = { mName = "PillBottle", name = "Pill bottle", weight = 1, conductive = false, twoHanded = false, minValue = 40, maxValue = 100, isWeapon = false, hasBattery = false }
data["data"]["Ragdoll"] = { mName = "Ragdoll", name = "Body", weight = 1.1, conductive = false, twoHanded = true, minValue = 15, maxValue = 90, isWeapon = false, hasBattery = false }
data["data"]["RedLocustHive"] = { mName = "RedLocustHive", name = "Hive", weight = 1, conductive = true, twoHanded = true, minValue = 90, maxValue = 140, isWeapon = false, hasBattery = false }
data["data"]["Remote"] = { mName = "Remote", name = "Remote", weight = 1, conductive = false, twoHanded = false, minValue = 50, maxValue = 120, isWeapon = false, hasBattery = false }
data["data"]["Ring"] = { mName = "Ring", name = "Ring", weight = 1.15, conductive = true, twoHanded = false, minValue = 130, maxValue = 200, isWeapon = false, hasBattery = false }
data["data"]["RobotToy"] = { mName = "RobotToy", name = "Toy robot", weight = 1.2, conductive = true, twoHanded = false, minValue = 140, maxValue = 220, isWeapon = false, hasBattery = false }
data["data"]["RubberDuck"] = { mName = "RubberDuck", name = "Rubber Ducky", weight = 1, conductive = false, twoHanded = false, minValue = 5, maxValue = 250, isWeapon = false, hasBattery = false }
data["data"]["Shotgun"] = { mName = "Shotgun", name = "Shotgun", weight = 1.15, conductive = false, twoHanded = false, minValue = 100, maxValue = 30, isWeapon = true, hasBattery = false }
data["data"]["SodaCanRed"] = { mName = "SodaCanRed", name = "Red soda", weight = 1.07, conductive = true, twoHanded = false, minValue = 45, maxValue = 225, isWeapon = false, hasBattery = false }
data["data"]["SteeringWheel"] = { mName = "SteeringWheel", name = "Steering wheel", weight = 1.15, conductive = false, twoHanded = false, minValue = 40, maxValue = 80, isWeapon = false, hasBattery = false }
data["data"]["StopSign"] = { mName = "StopSign", name = "Stop sign", weight = 1.2, conductive = true, twoHanded = false, minValue = 50, maxValue = 130, isWeapon = true, hasBattery = false }
data["data"]["TeaKettle"] = { mName = "TeaKettle", name = "Tea kettle", weight = 1.2, conductive = true, twoHanded = false, minValue = 80, maxValue = 140, isWeapon = false, hasBattery = false }
data["data"]["Toothpaste"] = { mName = "Toothpaste", name = "Toothpaste", weight = 1, conductive = false, twoHanded = false, minValue = 35, maxValue = 120, isWeapon = false, hasBattery = false }
data["data"]["ToyCube"] = { mName = "ToyCube", name = "Toy cube", weight = 1, conductive = false, twoHanded = false, minValue = 60, maxValue = 110, isWeapon = false, hasBattery = false }
data["data"]["TragedyMask"] = { mName = "TragedyMask", name = "Tragedy", weight = 1.1, conductive = false, twoHanded = false, minValue = 70, maxValue = 130, isWeapon = false, hasBattery = false }
data["data"]["WhoopieCushion"] = { mName = "WhoopieCushion", name = "Whoopie cushion", weight = 1, conductive = true, twoHanded = false, minValue = 15, maxValue = 50, isWeapon = false, hasBattery = false }
data["data"]["YieldSign"] = { mName = "YieldSign", name = "Yield sign", weight = 1.4, conductive = true, twoHanded = false, minValue = 45, maxValue = 90, isWeapon = true, hasBattery = false }

return data