Rend è una delle tre lune innevate insieme a Dine e Titan. Ha un livello di rischio di “A”, tuttavia è sostanzialmente più difficile di ogni luna con un livello di rischio di “B”, per esempio Experimentation. Il costo per cambiare la rotta della nave a Rend è 550 crediti.
Descrizione
85-Rend
----------------------
CONDIZIONI: Il suo pianeta orbita attorno a una stella nana bianca, creando condizioni inospitali e fredde. Le costanti bufere di neve riducono la visibilità.
STORIA: Parecchi esploratori famosi sono scomparsi qui, dandogli una certa reputazione. È improbabile che i loro corpi saranno mai trovati a causa delle condizioni del pianeta.
FAUNA: È altamente improbabile che vita complessa possa esistere qui.
Environment
Rend is a very snowy and rocky moon, orbiting a white dwarf star. The constant snowstorm is similar to Foggy weather on other moons, except it's less dense. The snowstorm not only makes it harder to see but also muffles voices and entity sounds. Lights are set up that lead directly to the main entrance. Rend and it's snowy counterpart Dine both have the The Mansion as their default indoor layout.
Strategy
The walk from the ship to the main entrance is long, and its not hard to get lost in the snow storm. It is important to check your time to make sure you don't get caught off guard by nighttime creatures. It may prove helpful to leave someone at the ship with a Walkie-Talkie as mansions are quite difficult to traverse, along with this map's constant snowstorms. The fire exit can be accessed without an extension ladder but is quite far away and it is very easy to lose track of the ship on the way back.
Weather
Eclipsed
Rend spawns at minimum 3 nighttime and 3 indoor entities at the start of the game.
The Nutcracker is the most common indoor entity on Rend followed by the Jester. Both these entities are very dangerous and extreme caution is advised when encountering them. The Nutcracker can be killed when executed correctly whereas the Jester just has to be avoided.
Eyeless Dogs and Forest Keepers are the most common nighttime entities on Rend. If spawned together, they can pose a significant threat to employee safety if not handled correctly.
On Rend, nighttime entities start spawning at around 3pm. This rate peaks at 12am. Indoor entities spawn in a linear fashion on Rend, with a steady upwards trend. Daytime entities are unable to spawn despite the curve's constant multiplier of 1 (This is how the game defines it). See Mechanics for interpretation.
Data chips
"You're in deep"
This page contains spoilers! Tread carefully.
There are 3 data chips on the surface:
Just outside the fire exit is a chip containing the log "Golden planet".
For the log "Nonsense", as you climb out of the chasm from the fire exit, walk straight past the lamppost and keep going up the hill until you crest it.
Proceed forward carefully until you come to another chasm, then make a right turn so you're parallel to it, and go straight forward.
Cliffs will come up on either side of you, and finally you'll come to a dead end where the data chip lies.
For the log "Idea", start by standing under the lamppost nearest the cabin, look just to the left of the cabin, and walk straight past it.
You should squeeze between a hill and a tree. Continue straight ahead, and the next mountain on your right is the one you need to climb.
The way up is nearby—a slope facing away from the main entrance. The data chip is on the small ledge at the top of the slope.