Rend is one of the three snowy moons together with Dine and Titan. It has a risk level of "A", however, it is substantially more difficult than any moon with a hazard rating of "B", for example Experimentation. The cost to change the ship's orbit to Rend is 550 credits.
Rend is a very snowy and rocky moon, orbiting a white dwarf star. The constant snowstorm is similar to Foggy weather on other moons, except it's less dense. The snowstorm not only makes it harder to see but also muffles voices and entity sounds. Lights are set up that lead directly to the main entrance. Rend and it's snowy counterpart Dine both have the Mansion as their default indoor layout.
The walk from the ship to the main entrance is long, and its not hard to get lost in the snow storm. It is important to check your time to make sure you don't get caught off guard by nighttime creatures. It may prove helpful to leave someone at the ship with a Walkie-Talkie as mansions are quite difficult to traverse, along with this map's constant snowstorms. The fire exit can be accessed without an extension ladder but is quite far away and it is very easy to lose track of the ship on the way back.
The Nutcracker is the most common indoor entity on Rend followed by the Jester. Both these entities are very dangerous and extreme caution is advised when encountering them. The Nutcracker can be killed when executed correctly whereas the Jester just has to be avoided.
Eyeless Dogs and Forest Keepers are the most common nighttime entities on Rend. If spawned together, they can pose a significant threat to employee safety if not handled correctly.
On Rend, nighttime entities start spawning at around 3pm. This rate peaks at 12am. Indoor entities spawn in a linear fashion on Rend, with a steady upwards trend. Daytime entities are unable to spawn despite the curve's constant multiplier of 1 (This is how the game defines it). See Mechanics for interpretation.
Just outside the fire exit is a chip containing the log "Golden planet".
For the log "Nonsense", as you climb out of the chasm from the fire exit, walk straight past the lamppost and keep going up the hill until you crest it.
Proceed forward carefully until you come to another chasm, then make a right turn so you're parallel to it, and go straight forward.
Cliffs will come up on either side of you, and finally you'll come to a dead end where the data chip lies.
For the log "Idea", start by standing under the lamppost nearest the cabin, look just to the left of the cabin, and walk straight past it.
You should squeeze between a hill and a tree. Continue straight ahead, and the next mountain on your right is the one you need to climb.
The way up is nearby—a slope facing away from the main entrance. The data chip is on the small ledge at the top of the slope.